Sound Design for 360º Virtual Reality

Sound For VR is a Sound Disposition company providing sound design and mixing services to Virtual Reality projects.

We Are Sound Disposition

With over 15 years experience in the sound industry, we are now applying our knowledge to the advancing world of Virtual and Augmented Reality.

 

 

With in-house Unity programmers, fluent in a variety of coding languages, we can adapt to a range of needs from 360º video and Virtual Reality, to AR assets delivery and in-app coding.

Services

We can provide a number of different services to suit your project’s needs.

SOUND DESIGN

SOUND DESIGN

Bespoke 360º Sound Design utilising commercial and proprietary sound effect libraries and synthesis platforms.

MIXING

MIXING

360º Mixing using a range of technologies including the Audioease 360pan suite, the FB360 suite and the Dolby™ Atmos VR suite in our Pro Tools 12 HD systems.

FOLEY

FOLEY

Our Foley suite is purpose built and is well equipped with a full range of props for creating custom foley to enhance the reality of point sources

LOCATION RECORDING

LOCATION RECORDING

We have a range of experienced recordists available who are fully equipped for location sound recording for 360º audio, including Soundfield™ microphones and multiple Lectrosonics™ radio microphones

DELIVERY

DELIVERY

We can create and deliver 360º content across many platforms including 1st and 2nd order Ambisonics, Youtube 360, Facebook 360, Oculus and Dolby Atmos VR – and can convert from stereo, 5.1 or 7.1 to any of these formats.

CONSULTATION

CONSULTATION

We can be brought on to consult about the full process for delivering 360º audio for a project from any stage from script onwards, and design a workflow that ensures a successful delivery.

Team

Roland Heap

Roland Heap

Roland is a London-based sound supervisor, and is a director of Sound Disposition. He started his career at the prestigious Abbey Road studios, and has since worked extensively as a sound recordist, scoring engineer, effects editor and dubbing mixer on films, documentaries, TV and corporate films, both in the UK, and in many other countries around the world. He is a graduate of the Tonmeister course at the University of Surrey. In his rare spare time he runs marathons and grows beards.

Marc Specter

Marc Specter

Marc is a dialogue fanatic. Also from a musical background, he ran Sandy Lodge studios for a number of years before joining Sound Disposition in 2008. He is supremely multi-talented, being both an excellent dialogue editor, a much sought-after location recordist, and developer of software in his spare time – including Kraken, a tool he created to troubleshoot post-production workflows. In the modern era of DSLR cameras, handheld audio recorders, and easy access to video editing software, the path of a projects audio from recording to completion is not always as smooth as it could be. With a combination of standard methods and proprietary software solutions, he can almost always make it work.

On top of this, Marc is a Unity genius and is our in-house coding professional.

Simon Haupt

Simon Haupt

Simon first joined Sound Disposition for his industrial placement year whilst studying the Tonmeister course at the University of Surrey. After graduating with first class honours in 2015 he jumped at the opportunity to join the team full time as a sound editor and has since been honing his skills across numerous sound design disciplines, from short and feature film to musical soundscapes to virtual reality. Simon has recently begun compiling an ambisonics FX library for us, starting with atmos recordings he made in and around central London using a Soundfield ST450, which he hopes to put to use in our ongoing VR projects.
When outside of the studio, Simon’s skill set extends to baking a superb cookie, drumming a banging beat, and a smidge of knitting.
Jamie Gamache

Jamie Gamache

Also a graduate from the Tonmeister course, Jamie first started working for Sound Disposition during a placement year as part of his university course. Now having graduated with first-class honours, Jamie has re-joined the team as a sound editor as well handling the business development side of the company. Also a keen Producer, Jamie hopes to use his knowledge gained in producing to develop the business and extend the companies client base, starting with the new company venture ‘Sound For VR’.

Karo Jedrzejczyk

Karo Jedrzejczyk

After completing several years of music education (majoring in cello), Karo worked in the film industry in her native Poland. In London she developed a keen interest in sound for film, with particular focus on Foley. She makes a great in-house Foley artist and a promising Foley editor. She also takes care of the admin side of the studio and is the first point of call for our equipment rental services. Devoted tea addict and keen cyclist, she dreams of an opportunity to visit post-soviet closed cities.

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